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In these levels, the game optionally assists the player with a course trajectory tool that plots the mote's course, up to a short time in the future.
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The player has to take into account orbital physics when planning movement in order to save mass when changing course. In the «force» levels, special motes («Attractors») influence other motes with a force similar to gravitation. Variations on this theme involve, for instance, starting the game as a very small mote surrounded by lots of larger, fast moving motes, or the presence of «antimatter» motes which shrink normal motes during collision no matter which one was originally bigger, or starting the game stuck in a huge, densely packed area with a large number of other motes without much space to move about and having to nudge other motes out of the way by ejecting mass at them. In the «ambient» levels, the player's mote typically floats in a large area surrounded by inactive motes, and must become the largest or simply very large. Hunting them typically involves absorbing as many inactive motes as possible before chasing down the active ones with the extra mass one has gained. There are three different «zones» of levels in Osmos: In the «sentient» levels, the goal is to prevail over active motes of various types that hunt and absorb other motes, including the player. Due to conservation of momentum, this results in the player's mote moving away from the expelled mass, but also in one's own mote shrinking. Changing course is done by expelling mass. Colliding with a mote larger than the player will cause the player to be absorbed, resulting in a game over. The aim of the game is to propel oneself, a single-celled organism («Mote»), into other smaller motes to absorb them. Osmos Download Free Full Game is a 2009 puzzle video game developed by Canadian developer Hemisphere Games for various systems such as Microsoft Windows, Mac OS X, Linux, OnLive, iPad, iPhone, iPod Touch and Android.
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